Wednesday, January 30, 2008

Last.fm launches free music service




Last.fm has launched what it's describing as the "world's biggest free music service".

The online radio site has signed deals with Universal Music Group, Sony BMG, Warner and EMI, offering users complete access to their catalogues. The site also claims to have signed up more than 150,000 independent labels and artists.

Under the deal, visitors to the site will be able to listen to any track via a streaming service up to three times. After that the listener will be pointed towards iTunes, Amazon and 7 Digital to purchase the song.

The service will be funded by a proportion of the resulting sales and advertising revenue generated.

"At the moment it's just three opportunities, and the record labels aren't going to stretch on that," a Last.fm spokesperson explains. "Last.fm are pushing for longer, maybe something time based, but that might be something for the future. It doesn't look likely to change in the short term."

Alongside this, the site is also launching an "Artist Royalty" scheme, under which unsigned artists who upload their music to the site receive a royalty payment each time their music is played.

"Last.fm isn't revealing financials at the moment," the spokesperson confirmed when questioned by PC Pro. "It won't be a tiered system based on demand. The bands will receive a fixed amount for each play. So, a good band with a few thousand plays could potentially earn a few hundred quid, which is better than nothing."

The on-demand service is available in the US, UK and Germany, with other markets to follow later in the year.

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Windows 7 pushed forward



Reports are suggesting that Microsoft is considering pushing forward the release date of Windows 7, its successor to Vista.

APC Magazine claims to have seen Microsoft's roadmap for the operating system, and reports that the software giant is gunning for a 2009 release to manufacturing, a year earlier than initially planned.

The roadmap apparently contains three distinct milestone builds for Windows 7, with the first build, M1, apparently already shipped to partners for code validation.

M1 is reported to be English language only, but is shipping in both 32-bit and 64-bit versions. M2 is slated to ship in April or May, while M3 is expected some time in the third quarter of 2008.


The rumour would certainly fit with Steve Ballmer's statement last year that he wants to speed up the turnaround between new operating systems, though Microsoft refused to be drawn on the rumours.

"We're continuing to work with our customers and partners on the development of Windows 7, the next version of the client operating system," the company says. "We're not sharing additional information at this time; instead, we're focused on helping customers today get the most value from their PCs using Windows Vista, and we're encouraged by the response and adoption so far."

Though details on the operating system are sketchy, Microsoft is apparently looking at creating a more streamlined kernel. A wishlist of features was also apparently leaked onto the internet last year.

The report comes just as Vista's fortunes appear to be turning, with strong sales of PCs beginning to drive demand for the operating system.

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Tiberium First Impressions - Command & Conquer

Tiberium First Impressions - Command & Conquer Goes First-Person Again

We get our first good look at the new first-person shooter based on the popular Command & Conquer real-time strategy series.

Developer Interview

Tiberium isn't the first first-person shooter EA has created out of its popular Command & Conquer real-time strategy franchise, but it is the first attempt in over half a decade. As such, Tiberium will bring all the latest technology to the fray, and developer EALA looks to craft a game that will blend the squad control of the RTS games with intense first-person shooter gameplay. Along the way, Tiberium will also fill in huge holes in the history of the Command & Conquer universe. We finally got our first look at Tiberium recently, and EA showed off some of its core gameplay and features.

The previous C&C shooter, Renegade, was an early attempt at a large-scale battlefield where you could jump into different vehicles or go on foot. It was basically an early attempt at Battlefield-style gameplay, before Battlefield even existed. Tiberium, on the other hand, will focus more on putting you in the boots of a battlefield commander on the ground. As executive producer Chris Plummer explained, the inspiration comes from the way Special Forces troops operate behind enemy lines. A single commando today is a potent warrior, capable of dispatching the enemy himself or calling in reinforcements or pinpoint air strikes. The game will try to build on that idea by giving you plenty of tools of destruction.

Tiberium will continue the storyline that ended in Command & Conquer 3, as the game is set in the years after the Third Tiberium War. The alien Scrin invaders that invaded Earth have been defeated, but one of their huge towers remains, seemingly abandoned. Keeping an eye on it is Ricardo Vega, your character. Vega is a member of the Global Defense Initiative (the good guys), as well as a Forward Battle Commander in charge of a Rapid Assault and Intercept Deployment, or RAID. Basically, whenever there's trouble deep in a Tiberium-infested area on Earth, the GDI dispatches a RAID, which is sort of like a Special Forces detachment. Your role as the FBC is to call in air, armor, and infantry units and lead them to victory, though you'll be armed with a powerful weapon yourself: a transforming, four-in-one gun called the GD-10.

As the Forward Battle Commander, your job will be to arrive on the scene first and secure the area. The GD-10 can transform into a magnetic rail gun (a futuristic assault rifle), a missile launcher, a grenade launcher, or an energy canon, which also doubles as a sniper weapon. Also, the FBC is clad in advanced body armor equipped with jump jets, which let you leap atop rooftops and other objects. The battle that was demonstrated had Vega battling Scrin units, from basic strike units (which are sort of like alien dogs) to more advanced archons. To bring in reinforcements, you have to seize Tiberium nodes on the battlefield. Each node lets you bring in a squad of your choice, including regular infantry, missile infantry, Titan mechs, and Orca air units. If some of those units seem familiar, they're taken from the RTS game (not surprisingly).

If a unit is destroyed, that's no problem, either. "Your squads are not your health bar; they're expendable," Plummer said. "If you lose a squad, it's not the end of a mission. You can just order reinforcements and bring in a different squad, or bring in the same squad and try a different tactic. This gives the player a lot of choices."

Squads will be tied to the directional pad on your controller. You can control a maximum of four squads (one for each cardinal direction on the D pad). Issuing orders is context sensitive, it appears. Judging from what we saw during the demonstration, if you want your tanks to attack something, simply aim at the target in question and then hit the corresponding direction on the D pad for your tanks. Or if you want your infantry to move to a certain spot, point to that spot and then hit the corresponding D pad button for that squad. There's also an interactive battlefield map that you can call up to issue orders to your squads, if you prefer that traditional view.

Plummer said that the team prototyped the gameplay mechanics more than two years ago, and they've been refining it ever since. It certainly provides a different way of tackling the first-person shooter genre, as most games simply rely on you blasting anything that moves. The challenge of squad control on a chaotic battlefield makes Tiberium seem like a sci-fi cousin to games such as Brothers in Arms, though the former will give you a much wider and more varied arsenal to play with.

Longtime C&C fans will also be interested to hear that Tiberium will also delve into the lore of the franchise like few games before it. For instance, the roots of the GDI and its rival, the evil Brotherhood of Nod, will apparently be explored for the first time. It is essentially a conflict, as Plummer explained, between science and faith. It all revolves around the arrival of Tiberium, an extraterrestrial element that has the ability to transform any matter that it comes into contact with into itself. When Tiberium becomes a powerful resource, it becomes the source of conflict. Not surprisingly, exploitation will be the theme of the game.

With regard to technology, the game is being built atop a highly modified version of the Unreal Engine. But though the game is still quite a ways from completion, there are still plenty of details to be learned about Tiberium, from the multiplayer component to more details about the gameplay. Still, there's plenty of time; right now, it sounds like Tiberium will ship for the PC, PlayStation 3, and Xbox 360 either late this year or early next. The exact date is still to be determined, and Plummer said that the game will ship "when it's done."

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The ATI Radeon HD 3870 X2

The ATI Radeon HD 3870 and HD 3850 are both fine cards and are compelling values at their respective sub-$300 and sub-$200 price points. However, PC enthusiasts were expecting more when AMD first introduced its ATI Radeon HD 3800 lineup late last year, namely a high-performance card that could take on Nvidia's GeForce 8800 GTX. AMD didn't have an answer for the GTX last November, but it did promise a dual-GPU card for early 2008: the ATI Radeon HD 3870 X2. Today we take our first look at AMD's new dual-GPU video card.

The card itself looks much like any other single-fan, double-wide video card, but a close side examination reveals two separate heat sinks for the card's dual GPUs (and a third, smaller heatsink for the bridge chip). The GPUs are basically Radeon HD 3870 cores with improved power efficiency and higher clock speeds. Each X2 graphics chip runs at 825MHz compared to 775MHz for a single Radeon HD 3870. The card comes with 1GB of GDDR3 memory, 512MB for each GPU. The X2 performance will definitely be better than a single Radeon HD 3870, but not quite double the power. Expect to lose some performance due to the overhead involved in getting two GPUs to work in tandem. The X2 also has slower 1.8GHz GDDR3 memory compared to the Radeon HD 3870's 2.25GHz GDDR4 memory.

The Radeon HD 3870 X2 shares the same features as the rest of the cards in the Radeon HD 3800 series family. That means you'll get DirectX 10.1, and full hardware-accelerated HD video decode. The DirectX 10.1 support is a forward-looking feature that will benefit you later down the line, but the HD video acceleration will help immediately with HD-DVD, Blu-ray, and all the major HD video file compression standards. The Radeon also has a built-in sound processor that allows the card to output full HDMI, both audio and video, directly to an external display device.

The Radeon HD 3870 X2 requires only a single video card slot, but you currently cannot run two cards together in CrossFire at this time. AMD has told GameSpot that it plans to offer X2 CrossFire support this March. The card also lacks PCI Express 2.0 because the special bridge chip that connects the card's GPUs together only supports PCI Express 1.1.

We recommend getting a 500W power supply for the X2. You will also want to make sure that the power supply has the right power cables for the X2's external power requirements. The card has one eight-pin socket and one six-pin socket, but the eight-pin socket will work with a six-pin cable.

We tested the $449 Radeon HD 3870 X2 against its closest price competition, the GeForce 8800 GTX. Both cards share the $400-$500 high-end range. We tossed in a Radeon HD 3870 CrossFire setup to see how the dual-card configuration compares to its single-card replacement. We also added a $1,000 GeForce 8800 GTX SLI system and a single $250 Radeon HD 3870 to show you what kind of performance you can get at higher and lower price points.

ATI Radeon HD 3870 X2 Performance

(Longer bars indicate better performance)

3DMark06, 1280x1024

GeForce 8800 GTX SLI
13515
Radeon HD 3870 X2
13156
Radeon HD 3870 CrossFire
13240
GeForce 8800 GTX
11555
Radeon HD 3870
10540

Call of Duty 4, 1600x1200, Maximum Quality

GeForce 8800 GTX SLI
105
Radeon HD 3870 X2
62
Radeon HD 3870 CrossFire
60
GeForce 8800 GTX
75
Radeon HD 3870
62

Crysis, 1600x1200, High Quality

GeForce 8800 GTX SLI
45
Radeon HD 3870 X2
35
Radeon HD 3870 CrossFire
34
GeForce 8800 GTX
31
Radeon HD 3870
24

Unreal Tournament, 1600x1200, 4xAA, 8xAF, High Quality

GeForce 8800 GTX SLI
121
Radeon HD 3870 X2
74
Radeon HD 3870 CrossFire
75
GeForce 8800 GTX
66
Radeon HD 3870
47
System Setup: Intel Core 2 X6800, Intel 975XBX2, eVGA 680i, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.10 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Cards: GeForce 8800 GTX 768MB, Radeon HD 3870 X2 1GB, Radeon HD 3870 512MB. Graphics Drivers: Catalyst beta 8-451-2-080108a, Nvidia ForceWare 169.28.

The X2 cruises by the GTX in Crysis and Unreal Tournament 3 but falls slightly behind in Call of Duty 4. We noticed that the X2 and CrossFire setup did not seem to offer any performance improvement over the single Radeon HD 3870 in our Call of Duty 4 test, which usually indicates some kind of multi-GPU setting snafu or plain old user error, but we determined that our level selection was the cause of the performance peculiarity. It appears that the intense firefight at the start of "The Bog" level in our Call of Duty 4 test doesn't allow the X2 or CrossFire systems to put up as many gaudy numbers as on the easier levels. The X2 showed a 60 percent frame rate improvement over the Radeon HD 3870 when we tested the opening sequence of an earlier mission.

Crysis Performance, Windows Vista 32-bit

(Longer bars indicate better performance)

Crysis, 1600x1200, High Quality

Radeon HD 3870 X2, Beta 8-451-2-080123a
30
Radeon HD 3870 X2, Beta 8-451-2-080108a
20
Radeon HD 3870 CrossFire, Beta 8-451-2-080123a
28
Radeon HD 3870 CrossFire, Beta 8-451-2-080108a
18
System Setup: Intel Core 2 X6800, Intel 975XBX2, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.10 SATA Hard Disk Drive, Windows Vista 32-bit. Graphics Cards: Radeon HD 3870 X2 1GB, Radeon HD 3870 512MB. Graphics Drivers: Catalyst beta 8-451-2-080108a, Catalyst beta 8-451-2-080123a.

AMD recently released a new driver to improve Crysis performance in Windows Vista. It appears that the drivers simply bring the Vista numbers more in line with Windows XP performance.

Call of Duty 4 issues aside, the Radeon HD 3870 X2 does appear to be a viable choice among the sub-$500 video cards. The X2 performed well compared to the GeForce 8800 GTX in our benchmark tests, justifying its status as AMD's flagship card. The X2 also has the HD video decode acceleration and HDMI support media fans demand. We had been worried about encountering multi-GPU related issues with the X2, but we can say that we didn't encounter any of those types of problems with the card, the graphics drivers, or game support. The Radeon HD 3870 X2 behaved like a single-GPU video card, and that's the way we like it.


We recommend getting a 500W power supply for the X2. You will also want to make sure that the power supply has the right power cables for the X2's external power requirements. The card has one eight-pin socket and one six-pin socket, but the eight-pin socket will work with a six-pin cable.

We tested the $449 Radeon HD 3870 X2 against its closest price competition, the GeForce 8800 GTX. Both cards share the $400-$500 high-end range. We tossed in a Radeon HD 3870 CrossFire setup to see how the dual-card configuration compares to its single-card replacement. We also added a $1,000 GeForce 8800 GTX SLI system and a single $250 Radeon HD 3870 to show you what kind of performance you can get at higher and lower price points.

ATI Radeon HD 3870 X2 Performance

(Longer bars indicate better performance)

3DMark06, 1280x1024

GeForce 8800 GTX SLI
13515
Radeon HD 3870 X2
13156
Radeon HD 3870 CrossFire
13240
GeForce 8800 GTX
11555
Radeon HD 3870
10540

Call of Duty 4, 1600x1200, Maximum Quality

GeForce 8800 GTX SLI
105
Radeon HD 3870 X2
62
Radeon HD 3870 CrossFire
60
GeForce 8800 GTX
75
Radeon HD 3870
62

Crysis, 1600x1200, High Quality

GeForce 8800 GTX SLI
45
Radeon HD 3870 X2
35
Radeon HD 3870 CrossFire
34
GeForce 8800 GTX
31
Radeon HD 3870
24

Unreal Tournament, 1600x1200, 4xAA, 8xAF, High Quality

GeForce 8800 GTX SLI
121
Radeon HD 3870 X2
74
Radeon HD 3870 CrossFire
75
GeForce 8800 GTX
66
Radeon HD 3870
47
System Setup: Intel Core 2 X6800, Intel 975XBX2, eVGA 680i, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.10 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Cards: GeForce 8800 GTX 768MB, Radeon HD 3870 X2 1GB, Radeon HD 3870 512MB. Graphics Drivers: Catalyst beta 8-451-2-080108a, Nvidia ForceWare 169.28.

The X2 cruises by the GTX in Crysis and Unreal Tournament 3 but falls slightly behind in Call of Duty 4. We noticed that the X2 and CrossFire setup did not seem to offer any performance improvement over the single Radeon HD 3870 in our Call of Duty 4 test, which usually indicates some kind of multi-GPU setting snafu or plain old user error, but we determined that our level selection was the cause of the performance peculiarity. It appears that the intense firefight at the start of "The Bog" level in our Call of Duty 4 test doesn't allow the X2 or CrossFire systems to put up as many gaudy numbers as on the easier levels. The X2 showed a 60 percent frame rate improvement over the Radeon HD 3870 when we tested the opening sequence of an earlier mission.

Crysis Performance, Windows Vista 32-bit

(Longer bars indicate better performance)

Crysis, 1600x1200, High Quality

Radeon HD 3870 X2, Beta 8-451-2-080123a
30
Radeon HD 3870 X2, Beta 8-451-2-080108a
20
Radeon HD 3870 CrossFire, Beta 8-451-2-080123a
28
Radeon HD 3870 CrossFire, Beta 8-451-2-080108a
18
System Setup: Intel Core 2 X6800, Intel 975XBX2, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.10 SATA Hard Disk Drive, Windows Vista 32-bit. Graphics Cards: Radeon HD 3870 X2 1GB, Radeon HD 3870 512MB. Graphics Drivers: Catalyst beta 8-451-2-080108a, Catalyst beta 8-451-2-080123a.

AMD recently released a new driver to improve Crysis performance in Windows Vista. It appears that the drivers simply bring the Vista numbers more in line with Windows XP performance.

Call of Duty 4 issues aside, the Radeon HD 3870 X2 does appear to be a viable choice among the sub-$500 video cards. The X2 performed well compared to the GeForce 8800 GTX in our benchmark tests, justifying its status as AMD's flagship card. The X2 also has the HD video decode acceleration and HDMI support media fans demand. We had been worried about encountering multi-GPU related issues with the X2, but we can say that we didn't encounter any of those types of problems with the card, the graphics drivers, or game support. The Radeon HD 3870 X2 behaved like a single-GPU video card, and that's the way we like it.





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Bono "to put the funk" into charity PCs

Dell and Microsoft are teaming up to release a Product Red computer, donating up to $80 for every PC sold to fund AIDS-fighting drugs in Africa.

Dell will start selling two (Red) laptops and one desktop running Windows Vista on Friday. The two companies will donate $50 for a laptop and $80 for a desktop to the Global Fund, which finances health programs in Africa.

(Red), founded by U2 singer Bono and Bobby Shriver, works to develop co-branded products with companies such as Motorola, Apple and Gap, which then donate a portion of the proceeds for antiretroviral drugs.

Microsoft says it expects "several hundred thousand" (Red) Dell PCs to be sold in 2008. The PCs, designed in part by Bono, will have a distinctive red casing and the Windows interface will feature a red background and sidebar.

"My job is to put some poetry in the machine, put some funk in the machines," Bono claims.

(Red) has raised $53 million for the Global Fund since it was founded in 2006. Bono, who expects to exceed that figure in 2008 alone, claims the organisation lost some potential partners after a critical article in Advertising Age questioned the effectiveness of the campaign.

Microsoft Chairman Bill Gates, who provided some of the seed money for (Red), defended the group, saying it has saved lives that would have otherwise been lost. "I guess you can criticise even life-saving activities. I don't know how, but if somebody has a better idea than (Red) to save more lives, we are all ears," says Gates. "I put it in the category of a creative use of capitalism."

Gates, Dell and Bono are expected to announce the partnership formally this week at the World Economic Forum in Davos.

The Dell products offered under the (Red) brand will be a XPS One desktop and XPS M1330 and M1530 laptop computers. The products will sell for the same price as regular Dell models.

The computers will go on sale 25 January in the US and then the product will be available in 30 countries on 31 January.

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Nano turns pink

Apple has added a pink model to the iPod nano collection.

The anodised aluminum and polished stainless steel "pinkPod" will hold around 2,000 songs in its 8GB memory and cost £129. Battery life extends to up to 24 hours of audio playback or five hours of video.

"Customers are going to love the gorgeous new pink iPod nano," said Greg Joswiak, Apple's vice president of Worldwide iPod Product Marketing. "The pink iPod nano is perfect for people who want a great new color this spring, or who are searching for a special Valentine's Day gift."

Nanos are also available in silver, blue, green, black and (product) red.

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Monday, January 28, 2008

Grand Theft Auto IV Dated



After months of delay (and a whole lot of tears) it gives me immense – and I do mean immense – pleasure to inform you that Grand Theft Auto IV will be releasing for both the Xbox360 and the PS3 on April 29.
"We are so excited to be releasing Grand Theft Auto IV," said Sam Houser, Founder and Executive Producer of Rockstar Games. "We've pushed ourselves very hard to make something incredible and hope the game sets a new benchmark for interactive entertainment."

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Saturday, January 19, 2008

Alienware shows off 2,880 x 900 curved monitor

Could peripheral vision simulation be the successor to widescreen gaming?

No matter how big your widescreen monitor is, you’re always going to end up seeing something mundane like your Mum’s mittens out of the corner of your eye, but this new ‘peripheral vision’ screen from Alienware could put a stop to that and let you completely immerse yourself in games.

Alienware has just demonstrated the screen at CES (consumer electronics show), and Engadget reports that it will be available in the second half of this year. The site claims that the screen will have a resolution of 2,880 x 900, which ‘mimics peripheral vision,’ and it’s based on DLP (digital light processing) technology. However, the site did say that 'three faint vertical dividing lines appeared to indicate four sub-panels making up this screen.'

Alienware was unable give us any more concrete details about the screen, other than the fact that the model on display at CES is just a prototype. Nevertheless, it's an interesting idea. Could this replace widescreen gaming? Let us know if you'd be interested in such a screen.

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